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Gens/GS Release 7 发布

发布人:星矢 时间:2010-01-18 09:52:39 来源:搜游吧 浏览:
http://info.sonicretro.org/Gens/GS


Features currently being worked on for the next release (r7.1):
  • [Win32] Full Unicode support on Windows NT. Additionally, ANSI strings on Windows 9x will be converted to UTF-8 for cross-platform compatibility.
  • Physical CD-ROM abstraction layer. BIN/CUE support may be added, too.
  • Shift-JIS title decoder for some Japanese ROMs.
  • [Linux] IRC Reporter plugin to report the current ROM to IRC clients.
  • New onscreen display font, based on UNI-VGA and GNU Unifont, with support for most of the Unicode Basic Multilingual Plane. (ASCII characters [U+0000 - U+007F] will be included in the binary, but all other characters will be stored in external custom font files.)
  • [Linux] Initial VDP Debugging plugin with all the functionality currently available in the built-in VDP debugger, plus a sprite viewer and Sonic sprite mapping viewer.
    • Sprite viewer shows hardware sprites. [Not Started]
    • Sonic sprite mapping viewer shows full sprites using the mapping system found in Sonic games. [Not Started]
  • The VDP rendering and I/O code is being ported from x86 assembly language to C++. Some notable improvements in this port:
    • The per-line sprite limit is now respected. (16 sprites per line in H32; 20 in H40.)
    • Border color is now rendered in the VDP code instead of in the video drawing backends.
    • V30 (240-line) resolution is now supported in NTSC. That is, it works like it does on the real console: VBlank is reduced to 30 Hz, and the picture rolls. (V30 still works normally in PAL.)
  • SegaCD: The BRAM cartridge emulation now allows 128 KB, 256 KB, and 512 KB cartridges. (Default is still 64 KB)
Features planned, but not started, for the next release (r7.1):
  • Port the emulation code of mdZ80 to C.
Features that may be worked on for a future release, but aren't certain:
  • Cheat Search plugin.
    • This makes it too easy for the average user to make a "hack" without knowing what they're doing, so it's unlikely that this plugin will be written by me. I will accept patches from anyone else who wants to write this plugin, however.

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